Fidget toys you can
actually feel
Thirteen precision mechanisms with real haptics and real metallic sound — and you build every one of them yourself. Free for seven days on iPhone, and six of them are playable right now in your browser at no cost.
Try one now, no download
This is the real thing running in your browser. Sound on.
Most fidget apps are pictures that wobble
This one you feel and hear. Every detent fires the Taptic Engine, and every click is metal synthesized live — a titanium ping, a copper thock, a ratchet drum rolling as a wheel spins down. Nothing is a recorded loop.
Each mechanism is modelled on how premium metal fidgets actually work: magnetic detents that fight you then let go, bearings that decay smoothly, spring pawls that block reverse. The resistance curves are physics, not animation. Here's the science of why that feels good.
Thirteen mechanisms in the iPhone app
Each one is a different mechanism, not a reskin. Shown here in one of their many possible builds.
Click Slider
Three firm clicks either way from centre
Tuning Fork
Struck steel, ringing out as it decays
Haptic Coin
Ten magnetic detents, dive-watch bezel
Roulette Wheel
Adjustable magnets, glide or ratchet drum
Bead Spinner
Nine ticks a turn, beads settling
Palm Roller
Dense bead track, micro-ticks
Twin Rollers
Two rollers orbiting, silent
Ratchet Ring
24 teeth, one-way pawl
Free Spinner
One flick, long quiet spin
Spin Top
Spiral illusion, growing wobble
Gear Ring
36 fine teeth
Orbiter Coin
Push to the rim, feel it land
Shake Stick
Segments rattling home
Every fidget is built by you
Pick the chassis, the metal, the finish, up to three colours, the ball material and the spring. Nothing is a preset skin — the material you choose changes how the fidget sounds and how heavy it feels.
Material changes the sound, not just the look
A struck object rings at a pitch set by the square root of its stiffness over its density, and fades at a rate set by how lossy the material is. That relationship is in the synthesis, so the materials behave the way the real metals do.
| Body | Character |
|---|---|
| Titanium | Bright and even — the reference tone |
| Zirconium | Darker, damped, dies away quickly |
| Stainless | The brightest and longest ring, slightly more drag |
| Copper | Low, soft thock — very little sustain |
| Brass | Warm and mid-heavy, between copper and titanium |
| Ultem | Polymer: quiet, dull, almost no ring |
Ball material does the same job at the detent. Steel is the baseline; zirconia sits brighter; silicon nitride is dramatically higher and sharper; tungsten drops lower and heavier; Delrin nearly silences the click. Springs set the weight — stainless steel light or heavy, or the same two gold-plated, where the plating damps the coil ring.
Ten chassis
Slab, Capsule, Hex, Skeleton, Octagon, Barrel, Tactical, Cushion, Fluted and Crystal. The Skeleton is milled through with windows and chamfered catch-lights; the Crystal is faceted; the Tactical is cut with deep grip notches at the waist. Three colour slots let you set the body, the hardware and the accent independently, from sixteen metal and anodised finishes.
Clicks that count
Every detent you feel is counted, across every fidget. Ten stages, each one setting off fireworks across the screen.
Reach a million and you can prestige — reset the count and carry a rank. Four times is the maximum, and each one restyles the whole app.
A Player tab tracks your level, current clicks, lifetime clicks, time played and prestige rank. All of it stays on your phone — none of it is uploaded anywhere, because the app has no account and no server.
We won't tell you it improves your focus
Almost every fidget product claims to help with attention, ADHD or anxiety. We looked into the research properly, and it doesn't support those claims — a 2025 meta-analysis of fidget devices found an effect on attention and behaviour of essentially zero.
So we're not saying it. What we will say is that people consistently report finding repetitive movement satisfying, and that's a good enough reason to make something nice.
What it costs
Seven days free, with everything unlocked and no payment details needed. After that, two ways to carry on:
Prices shown are for the UK and are set in local currency elsewhere. Full detail in the terms.
Still true, and still the point
- No adverts, ever.
- No sign-up, no account, no password.
- Nothing collected — the App Privacy label reads Data Not Collected.
- Works completely offline.
- Six fidgets stay free to play in your browser, forever, with no trial and no payment.